State Library of Iowa

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32 virtual, augmented, & mixed reality programs for libraries / edited by Ellyssa Kroski.

Contributor(s): Publisher: Chicago : ALA Editions, 2021Copyright date: �2021Description: ix, 203 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780838949481
  • 0838949487
Other title:
  • 32 virtual, augmented, and mixed reality programs for libraries [Spine title]
  • Thirty-two virtual, augmented, and mixed reality programs for libraries
Subject(s): DDC classification:
  • 025.5/7006 23
LOC classification:
  • Z678.93.S53 A14 2021
Contents:
Virtual Reality Is for Everybody: Connecting with Harder-to-Serve Populations / Cheryl Martin -- Creating Dynamic, Immersive Field Trips with ClassVR and ThingLink / Melissa Arenson -- Sculpting in VR: Using Oculus Rift + Medium / Stephen Barlow -- Leveraging VR Software to Create Virtual Art Exhibitions / Cal Murgu -- Building a Community for Patrons in AltSpaceVR / Plamen Miltenoff -- zSpace Open Lab: Using AR/VR Software to Learn Anatomy and More / Cari Didion and Elizabeth Sterner -- 360 Tours Made Easy, Scalable, and Useful / Liz Gabbitas -- How to Create Augmented Reality Culture Expedition Experiences / Xiaolian Deng -- Exhibiting Digital Collections Via Web-Based 3D Galleries and Events: Using Mozilla Hubs and Other WebXR Frameworks / Colin Patrick Keenan -- Integration and Application of Virtual Reality in Library Programming / Chloe Hovind and Shelby Carroll -- Photogrammetry and Texture Baking: Creating Lightweight 3D Objects for Any VR Headset / Sarah Huber and Andrew Sumner -- Virtual Reality at Your Campus's Study Abroad Fair: Immersive Global Exploration Meets Library Outreach / Liliana LaValle -- VR for All: A STEM Library Engineers Open House / Elizabeth P. Waugh and Jessica Urick Oberlin -- VRon Wheels: Bring the Virtual World to Your Audience / Alvaro Alvarez -- Virtual Reality as a Medium for Community Art / Anna Mauldin Speth -- Augmented Reality Introduction for Libraries: Metaverse and Library Services / Plamen Miltenoff -- Activities For Calcflow Virtual Reality Software Exploring Vector Operations in Virtual Reality / Gavin Meighan, Linda Burrow, and Dorothy Ogdon -- Amazin' Creations: Augmented Reality Critter Creation Tutorial / Elizabeth A. Gross and Ulan Dakeev -- The Experience Of War: An Immersed Reality / Seth M. Porter -- Designing in Virtual Reality: Using Apps to Create and Make / Hannah Pope -- How to Create a VR Art Exhibition / Chris Holthe -- Google's Tour Creator: Bringing Library and Classroom Tours to Life / Bianca C. Rivera -- Creating Immersive VR Library Tours with CoSpaces Edu / Bianca C. Rivera -- Creating VR Exhibits Based On Digital Collections / Scott Fralin and Wen Nie Ng -- ArtEdge: A Multidisciplinary Art And Tech VR Experience For School Children / Kristi Wyatt and John Grime -- Keep It Clean: Essential Hygiene Practices for Shared Head-Mounted Devices (HMDs) / Bobby Reed -- VR Orientation on a Light Budget: Library Orientation for New University Students Using Inexpensive Virtual Reality Technology / Sandra Valenti, Ting Wang, and Brady Lund -- Using VR in Youth Programming / Holly Eberle -- Adapting to COVID-19: Transitioning a Library Orientation Game Night to an Enhanced Virtual Tour / Megan Wilson and Jeff Henry -- Create an AR Game Based on Your Library's Catalog System / Julia Uhr -- Keepin' It Real: Piloting AR, VR, and MR in the Library / Jolanda-Pieta van Arnhem and Elena Rodriguez -- Adventures In VR: Mobile Virtual Reality Events for the 50+ Community / Erik Rock and Danielle Stephens -- Index.
Summary: "Ranging from gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, the program ideas in this guide include events for every size and type of academic, public, and school library"-- Provided by publisher.
List(s) this item appears in: New LS Titles
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Circulating Main Library 1st Floor Library Science Collection 025.5 Kro 2021 (Browse shelf(Opens below)) Available 31723021132295
Total holds: 0

"Ranging from gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, the program ideas in this guide include events for every size and type of academic, public, and school library"-- Provided by publisher.

Includes bibliographical references and index.

Virtual Reality Is for Everybody: Connecting with Harder-to-Serve Populations / Cheryl Martin -- Creating Dynamic, Immersive Field Trips with ClassVR and ThingLink / Melissa Arenson -- Sculpting in VR: Using Oculus Rift + Medium / Stephen Barlow -- Leveraging VR Software to Create Virtual Art Exhibitions / Cal Murgu -- Building a Community for Patrons in AltSpaceVR / Plamen Miltenoff -- zSpace Open Lab: Using AR/VR Software to Learn Anatomy and More / Cari Didion and Elizabeth Sterner -- 360 Tours Made Easy, Scalable, and Useful / Liz Gabbitas -- How to Create Augmented Reality Culture Expedition Experiences / Xiaolian Deng -- Exhibiting Digital Collections Via Web-Based 3D Galleries and Events: Using Mozilla Hubs and Other WebXR Frameworks / Colin Patrick Keenan -- Integration and Application of Virtual Reality in Library Programming / Chloe Hovind and Shelby Carroll -- Photogrammetry and Texture Baking: Creating Lightweight 3D Objects for Any VR Headset / Sarah Huber and Andrew Sumner -- Virtual Reality at Your Campus's Study Abroad Fair: Immersive Global Exploration Meets Library Outreach / Liliana LaValle -- VR for All: A STEM Library Engineers Open House / Elizabeth P. Waugh and Jessica Urick Oberlin -- VRon Wheels: Bring the Virtual World to Your Audience / Alvaro Alvarez -- Virtual Reality as a Medium for Community Art / Anna Mauldin Speth -- Augmented Reality Introduction for Libraries: Metaverse and Library Services / Plamen Miltenoff -- Activities For Calcflow Virtual Reality Software Exploring Vector Operations in Virtual Reality / Gavin Meighan, Linda Burrow, and Dorothy Ogdon -- Amazin' Creations: Augmented Reality Critter Creation Tutorial / Elizabeth A. Gross and Ulan Dakeev -- The Experience Of War: An Immersed Reality / Seth M. Porter -- Designing in Virtual Reality: Using Apps to Create and Make / Hannah Pope -- How to Create a VR Art Exhibition / Chris Holthe -- Google's Tour Creator: Bringing Library and Classroom Tours to Life / Bianca C. Rivera -- Creating Immersive VR Library Tours with CoSpaces Edu / Bianca C. Rivera -- Creating VR Exhibits Based On Digital Collections / Scott Fralin and Wen Nie Ng -- ArtEdge: A Multidisciplinary Art And Tech VR Experience For School Children / Kristi Wyatt and John Grime -- Keep It Clean: Essential Hygiene Practices for Shared Head-Mounted Devices (HMDs) / Bobby Reed -- VR Orientation on a Light Budget: Library Orientation for New University Students Using Inexpensive Virtual Reality Technology / Sandra Valenti, Ting Wang, and Brady Lund -- Using VR in Youth Programming / Holly Eberle -- Adapting to COVID-19: Transitioning a Library Orientation Game Night to an Enhanced Virtual Tour / Megan Wilson and Jeff Henry -- Create an AR Game Based on Your Library's Catalog System / Julia Uhr -- Keepin' It Real: Piloting AR, VR, and MR in the Library / Jolanda-Pieta van Arnhem and Elena Rodriguez -- Adventures In VR: Mobile Virtual Reality Events for the 50+ Community / Erik Rock and Danielle Stephens -- Index.

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